fs-height=1080 -noreg -no-printscreen-dlg -r 32 -d1 %romfile% -d2 "G:\Emulators\Apple II\roms\Ultima I (USA) (Disk 2).dsk" Within LB you would have to do something like this where %romfile% tells LB to load whatever is the main "ROM" file listing but unfortunately you have to hard code any other disks for other drives in the custom command line parameters like: "G:\Emulators\Apple II\AppleWin\applewin.exe" -d1 "G:\Emulators\Apple II\roms\Ultima I (USA) (Disk 1).dsk" -d2 "G:\Emulators\Apple II\roms\Ultima I (USA) (Disk 2).dsk" ![]() So a command line (outside LB) to launch Ultima (substitute your path to AppleWin and games): fs-height=1080 -noreg -no-printscreen-dlg -r 32 -d1ģ) to load multiple disks you have to use the -d1 and -d2 commands to tell AppleWin which drive to place each disk. LB will take whatever file is in the "Rom File" listing and append it just after the -d1. ![]() The last tells what disk to load in which drive via -d1 which tells AppleWin that it should be loaded as disc 1. Second parts tell it to not register the printscreen button and not give warning (or it complains many times). They just were not setup that way originally.įirst part tells it to go full screen but with a height of 1080. I can tell you though, it is a lot of work and there are lots of different setups to where you can simply treat an Apple II game like you do a cartridge game. Thus, you are either going to have to have a keyboard around, or you will have to use something like xpadder or some other keyboard to joystick mapper. Usually however, you have to use the keyboard to tell the game you want to use a joystick (i.e., pressing "J" to use joystick or "K" for keyboard). A keyboard was the typical setup with some games having ability to use a joystick natively. Thank you very Such is the state of older computer programs like the Apple II. How can i load them? Is it necessary to rename them in this way?īard's Tale, The (1985)(Electronic Arts)(Disk 1)īard's Tale, The (1985)(Electronic Arts)(Disk 2)īard's Tale, The (1985)(Electronic Arts)(Disk 3)īard's Tale, The (1985)(Electronic Arts)(Disk 4)Īnd then import them like mutiple disks games for PSX, for example? Here below a PSX mutiple disks game: If i run a game, it only appears the emulator GUI but the games doesn't start automatically and it isn't automatically loaded in the DISK 1 slot.ģ) how can i import multiple DISK games and automatically load them when i launch them with LB? Here below some examples: I it possible to use the xbox joypad with every game? If not, how can i know the mapping on the keyboard?Ģ) how can I correctly configure the emulator on LB? Here below my current default settings: I see that directional button are mapped on the numerical keyboard buttons (8, 2, 4, 6), sometimes Q button works as an Action button.but sometimes it doesn't work. But almost all others games don't detect the joypad.And i'm not able to clearly identify in the keyboard which are the commands. It works with Choplifter, Commando, Impossibile Mission, for example. This changes the display resolution (and restores on exit).I'm using AppleWin to emulate Apple II, but i have some issues, please can you help me?īut very often it doesn't work, my joypad isn't detected (i have the xbox one joypad). Use to select a better resolution for full-screen mode. Nnnn: select a specific resolution with height=nnnn pixels Full-screen: hide mouse pointer after 2 seconds of inactivity (and show again if mouse is moved)īest: picks the highest resolution where the height is an integer multiple of (192*2) Attenuate speaker (and 8-bit DAC) output sample after 0.25s of inactivity Swapping disks while a drive is on now warns and prompts if you still wish to do this instead of silently failing with no feedback. New -no-printscreen-key switch to prevent the PrintScreen key from being registered. Improved logging to log when Apple2 type changes Logitech F310, PS4 DualShock 4, Xbox controller Play Nick Westgate’s updated Robotron using gamepads with two analog thumbsticks, eg. Added Config Input option to use PC Joystick 1 Thumbstick 2 for emulated Joystick 2 ![]() Applewin est basé sur la version originale 1.10.4 d’Oliver Schmidt. Applewin est un excellent émulateur Apple IIe pour Windows et développé par Tom Charlesworth.
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